SaberAI

The Unreal Engine agent that builds with you.

Describe the system you want. SaberAI plans the work, understands your project, writes code, edits assets, validates changes, and keeps moving until the feature is real.

  • Understands your project
  • Edits code and assets
  • Plans and executes
  • Validates changes
SaberAI product console showing Unreal Engine project work

Product

Not a copilot. An agent.

SaberAI is an autonomous Unreal engineering agent that lives around the real project work: requirements, code, assets, tools, editor state, validation, and reviewable change paths.

Workflow

Plan. Preview. Apply. Verify.

The loop is simple: SaberAI reasons through the task, shows the proposed work, applies approved changes, and validates the result.

01

Plan

Analyze the request and your project to create a step-by-step execution plan.

02

Preview

Review the plan and proposed changes before anything is modified.

03

Apply

Execute the work across code, assets, Blueprints, UI, materials, and tools.

04

Verify

Validate, test, and report back with clear results.

Capabilities

SaberAI works across the Unreal project.

Code output in SaberAI
Code

Code with confidence.

Generate, refactor, and explain C++ and project code with Unreal context.

Unreal gameplay system preview
Blueprints

Build gameplay systems.

Create mechanics, AI, progression, interactions, and systems that belong together.

UMG dashboard panel
UMG

Design usable UI.

Move HUDs, menus, widgets, settings, and data-driven panels forward.

Material shader sphere
Materials

Craft shaders and surfaces.

Support material direction, parameters, effects, polish, and presentation.

SaberAI tool console
Tools

Extend the editor.

Build utilities, automation tools, and workflow helpers inside the project.

Debugging horizon visualization
Debugging

Find issues and iterate.

Inspect failures, suggest fixes, write tests, and help the project move cleaner.

Safety

Built for safety, transparency, and control.

Project-aware

Understands codebase, assets, and structure before acting.

Reviewable changes

Shows what will change before it applies work.

Editor transactions

Uses Unreal workflows where changes need to stay inspectable.

Validated by default

Runs checks and reports results before calling the work done.

Use cases

Built for how Unreal teams ship.

Gameplay Engineering

Prototype and implement systems faster.

Tools & Editor Extensions

Extend the editor and build custom workflows.

UI/UX

Create menus, HUDs, settings, and interaction flows.

Live Ops & Events

Support content pipelines, events, and ongoing updates.

Pricing preview

Simple tiers for Unreal builders.

Indie$29/month

For solo builders and prototypes.

Pro$89/month

For power users and serious production work.

Studio$199/month

For small teams building inside active Unreal projects.

Enterprise

Secure by design.

For teams that need project control, approval paths, auditability, and a clear boundary between useful automation and unsafe mutation.

Labs

Build more. Ship sooner.

Join the early access list and help shape the future of AI-assisted Unreal Engine development.